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quote0= "<p>&quot;What began as an interesting artistic exercise is now an indispensable tool.  It's notable that twenty years after putting its first pixels on the screen RenderMan remains the benchmark for all rendering technology.&quot;</p><p class=\"p-author\">George Lucas</p>";
quote1= "<p>\"The original motivation  to do the research that led to these technological discoveries was to  expand the range of possibilities for storytellers.\" </p><p class=\"p-author\">Ed Catmull</p><p class=\"p-author\">President of Walt Disney and Pixar Animation Studios</p>";
quote2="<p>&quot;RenderMan made it possible to do so much!  In the early days, motion blur was only possible with RenderMan. And it's still the most sophisticated rendering system. My hat's off to Ed Catmull and Alvy Ray Smith and the rest of the genius squad who made it available.&quot; <br><span class=\"p-author\">Richard Edlund</span></p><p><span class=\"p-author\">Visual Effects Supervisor</span></p>";
quote3="<p>&quot;Ubiquity, versatility and support make RenderMan the foundation of all the 3D pipelines I have worked with, and it has never failed to deliver.&quot;<br><span class=\"p-author\">Uel Hormann</span></p><p><span class=\"p-author\">Visual Effects Supervisor</span></p><p><span class=\"p-author\">MPC</span></p><p>&nbsp;</p>";
quote4="<p>&quot;RenderMan's innovation and stability have kept it the renderer of choice for the majority of high-end VFX work over the last 20 years.&quot;</p><p class=\"p-author\">Scott Stokdyk</p><p class=\"p-author\">Visual Effects Supervisor</p><p class=\"p-author\">Sony Pictures Imageworks</p>";
quote5="<p>&quot;RenderMan's image quality is fantastic, and its flexibility allows us to create any creature or visual effect required; be it a furry mouse bathing in milk or a 30 story monster destroying Manhattan.&quot;<br><span class=\"p-author\">Phil Tippett</span></p><p><span class=\"p-author\">Creative Founder of Tippett Studio</span></p>";
quote6="<p>&quot;RenderMan has helped visual effects artists bring some of the most memorable images of the last twenty years to movie audiences all over the globe.  This has contributed to the amazing success and exponential growth of the worldwide visual effects industry and raised the standards of our craft's technological aspects in every area.&quot;</p><p class=\"p-author\">Jeff Barnes</p><p class=\"p-author\">Chairman</p><p class=\"p-author\">Visual Effects Society</p>";
quote7="<p>&quot;When I first started working with RenderMan and its brilliant shading language on Terminator 2 in 1990, a whole world of creative possibilities opened up for me. 18 years and many projects later, RenderMan has never disappointed me and once again delivered the visual punch that I needed for &quot;Wanted&quot;.<br><span class=\"p-author\">Stefen Fangmeier</span></p><p><span class=\"p-author\">Director/Visual Effects Supervisor</span></p>";
quote8="<p>&quot;RenderMan's widespread use among facilities whose reputation depends on creating consistently excellent imagery is telling. RenderMan's extreme flexibility, quality, robustness and scalability have made it the standard among professionals that it is today.&quot;<br><span class=\"p-author\">John Knoll</span></p><p><span class=\"p-author\">Visual Effects Supervisor</span></p><p><span class=\"p-author\">Industrial Light &amp; Magic</span></p>";
quote9="<p>&quot;RenderMan is the ultimate creative tool. It's the easiest and most flexible way to create a picture from an idea.&quot;<br><span class=\"p-author\">Joe Letteri</span></p><p><span class=\"p-author\">Visual Effects Supervisor</span></p><p><span class=\"p-author\">WETA Digital</span></p>";
quote10="<p>&quot;RenderMan has shown itself to be the most reliable renderer we have used, allowing us to complete challenging long form projects with elegant, efficient solutions in tight schedules and tighter budgets.</p><p>I leave work much earlier with PRMan!!!&quot;</p><p class=\"p-author\"> Paul Beilby<br>Head of Lighting and Rendering<br>Slave Studios </p>";

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