RenderMan for Maya Pro

The Advanced Plug-in for Maya

RenderMan® for Maya Pro is the core of RenderMan Studio ... RFM Pro connects Autodesk's Maya with the rest of the RenderMan tools ... from Slim - a powerful shader authoring tool, to "it" - an image tool, to Alfred - the job distribution tool, and critically to Pixar's core renderer, RenderMan Pro Server.

What makes it "Pro"?

It's possible to directly manipulate 3D data outside of Maya the animation package with RFM Pro ... and that has big implications in production. In the world of RenderMan, this 3D data is called RIB, and it's one of the key features of RFM Pro: the ability to export, import, filter, merge and simply hack RIB to your hearts content. With the magic of RIB, you can assemble scenes of incredible complexity that are far larger than anything Maya could ever display interactively ... or write custom tools that can create procedural effects that would be impossible in Maya. RIB is a useful tool.

Here's a comparison between RFM Pro and RFM

Features

RFM Pro

RFM

RIB In/Out - Supports importing and exporting 3D data called, RIB
Yes
No
RIB Archives - For efficient rendering & referencing geometry
Yes
No
RIF Filters - Filtering 3D data can be a powerful production technique
Yes
No
RiProcedural Plug ins - Create procedural geometry, feathers, and custom shaders, with custom DSOs and DSO Shade Ops
Yes
No
RI for MEL - For inserting RIB directly into the Maya scene using MEL
Yes
No
RIB Boxes - To attach RIB directly to objects using special Maya Materials
Yes
No
RSL Nodes in Hypershade - Use RSL to author custom Maya Materials
Yes
No
64 Bit Linux Support - Native 64 bit support for Linux
Yes
No

Software Compatibility

RFM Pro RFM
RenderMan Pro Server - Pixar's server-side renderer
Yes
No
RenderMan Studio - Pixar's suite of tools including RFM Pro
(included)
No

Pixar's Slim - Shader creation

Yes
No

Pixar's Alfred - Job dispatching

Yes
(optional)

Pixar's "it" - Image management and compositing

Yes
No
Shave and a Haircut by Joe Alter - Hair grooming tools for Maya
Yes
No
RealFlow™ RenderKit by Next Limit - Fluid simulation package for Maya
Yes
No
MudBox by Autodesk - Support for high quality 32 bit displacements
Yes
Yes
ZBrush by Pixologic - Support for high quality 32 bit displacements
Yes
Yes

 

Easy Integration

RenderMan for Maya Pro offers the same ease-of-use found with RenderMan for Maya, and doesn't require extra knowledge to use if you wish to work within the normal Maya workflow. However, for those who want to push the software as far as it can go, RenderMan for Maya Pro offers unlimited possibilities.

Easy integration

Pick the Tool that's Right for You

RenderMan for Maya was designed with ease-of-use and affordability in mind, without sacrificing the most important features of RenderMan: speed, stability, and quality. Those who require the versatility of RIB, the robust, highly programmable shading tools in Slim, and the dynamic capabilities of plug-in procedurals will appreciate the power of our premium, high-end products: RenderMan Studio and RenderMan Pro Server. 

Questions? Read the Product FAQ

Power Up Your Render Farm 

One of the key features of RenderMan for Maya Pro is support for RenderMan Pro Server, Pixar's server-side renderer which is the backbone of Pixar's own renderfarm. With RenderMan Studio artists and TD's can use Alfred to easily dispatch jobs from RenderMan Studio directly to a renderfarm populated with RenderMan Pro Server. These tools form an efficient workflow for rendering visual effects.

Rendering: External or Internal

RenderMan Studio can render either to RenderMan Pro Server or to an (optional) internal renderer. For both preview or batch rendering, the internal renderer has some benefits. But generally speaking, the shading and lighting artists in a studio will want RenderMan Studio on their workstations, and the render farm will usually be home to RenderMan Pro Server.

Automatically render Maya Fur

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