Coming Soon ...
Announcing RenderMan Pro Server 15.0
Highlights of this upcoming release include the introduction of true volume rendering, member functions and inheritance for RSL structs, support for imager shaders, a new shading pipeline stage - refinement - for guiding the renderer's tessellator, as well as support for Disney's new Ptex texture format, which eliminates the need for user-provided parameterization for subdiv and polygon meshes.
Latest Features Include
New Features
- Volume Rendering — RenderMan 15 introduces a new, simpler and more efficient method for rendering volumetric effects. Two new geometric primitives for volume rendering have been implemented, which, used in conjunction with new shading language model support, offer improved volume rendering support.
- Imager Shaders — RenderMan now supports arbitrary imager shaders, operating on both pixel samples and final pixel values.
- New Texture Format: Ptex — The renderer now supports the Ptex texture format, providing per-face texture mapping. Support is provided in several ways: via the ptexture() shadeop, a new ptxmake utility, and for the .ptx format in the environment()shadeop.
- Subdivision Surface API — There is a new API for subdivision surfaces, providing limit surface and subdivision evaluation services for both procedural plugins and standalone applications.
Performance Enhancements
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Improved memory performance for all subdivision surfaces
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Better memory management of caches across threads
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Brick Map memory consumption on 64-bit machines has been halved.
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Ray tracing and ray-traced shading are faster.
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Shadow rendering is faster.
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Threading performance for RiBlobby implicit surfaces has been improved.
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Baking for re-rendering is faster in scenes with high geometric complexity.
- And more ...
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