shader — compiles RenderMan shaders. If you are writing shaders by hand, it is the program you call to compile your ASCII .sl file into the .slo format that RenderMan reads.
txmake — converts image files such as .tiff or .jpg into Pixar's .tex format. The tex format is a MIP mapped representation of the original image the is optimized for fast texture lookups and is memory efficient.
txinfo — provides information about the texture files created with txmake, and performs some stringent checks on the file, letting you diagnose a bad texture.
sho — is an image viewer that displays tex files, shadow maps, images, and even snapshots of point cloud files.
dsview — is a viewer for Deep Shadow files. It has a GUI for visualizing the multiple levels of transparency captured in deep shadow maps. See the Deep Shadows fundamental for more on dsview.
ptrender — renders out any channel from a point cloud to an image file. Ptrender is used in RenderMan texture baking.
ptfilter — (multithreaded) performs a variety of point-based calculation on RenderMan's point cloud files. Ptfilter takes a point cloud file as an input and outputs a point cloud with new data. Ptfilter is most often used for calculating subsurface scattering diffusion, approximate occlusion and colorbleeding.
ptviewer — is used to view point cloud files (*.ptc). Ptviewer opens the point cloud in an external 3d window. The benefit of being able to look at point clouds is that you can diagnose problems which are not immediately apparent when looking at your scene or renders.
brickinfo — returns useful information about a brick map, Such information includes its channels, the number of levels and the size of the file.
brickmake — creates brick maps from your point cloud files. A brick map is a multi-resolution 3D voxel structure of your point cloud.
brickviewer — is the viewer for brick maps. It allows you to view the different channels of data baked into it at a number of different voxel levels. Like ptviewer, brickviewer helps you to diagnose problems that might be occurring in your scene.
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