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A COMPLETE SHADER MANAGEMENT SYSTEM
- Increase productivity with Slims shader
tools.
- Create original
RenderMan® shaders interactively.
- Customize Slim
with your own RSL code and scripts.


Slim - The advanced shader authoring system
Manage and Create Shaders
Slim is
a powerful shader management tool developed to meet the demands
of sophisticated productions. Through scripting, Slims support
for Maya®
attributes, and its general extensibility, Slim provides automated and customized solutions for shading
workflow. Slim also functions as a shader generator, allowing RenderMan
shaders to be generated interactively, without programming. With
Slim it is possible to generate a wide range of the highest quality
procedural shaders. Slim, as a combined shader generation and management
system, plays a key role in RenderMan Studio.

Create
high quality procedural shaders without programming.
    
Stages of
a procedural water shader
Direct Connection to Maya®
From Slim, you can import RenderMan shaders directly into Maya®
scenes. Create a new shader, and then immediately import it into
Maya where you are able to attach it like any other Maya material. Open multiple palettes, external and
internal, and drag and drop between them. When you save
your Maya® scene, your Slim palettes and shader connections
are saved along with it, so the next time you open your Maya®
scene, all the Slim information is right there, too.

A Slim
allows intuitive shader editing
Versatile Environment
Slim allows artists to create shaders without programming, but
Slim's sophisticated environment gives technical shader developers
the ability to fully customize Slim for the needs of any studio.
With Slim scripting, repetitive tasks can be automated and
customized workflows can be developed.
Layer Your Building Blocks
Build new shaders from
the ground up, including layered shaders, simply by creating connections
with Slims powerful set of building blocks. The building blocks
come in a variety of types, from surfaces to functions, from image
files to animated Maya® attributes. There are enough building
blocks to create innumerable types of shaders, and once the techniques
are mastered, Slim makes generating a wide range of high quality
procedural shaders, quick and easy.

Build shaders
in the graph editor
Build Your Own Blocks
Slim is highly extensible, allowing developers
to go far beyond Slims set of core building block functions.
Using the familiar RenderMan shading language, developers can modify
the existing set of building blocks, or write completely new blocks,
shader templates. So instead of writing a completely new shader,
developers can now just write a shader template, which can be used
as just another block in Slim.
Slim Stands Alone
For even more potential,
Slim can be run as a completely independent tool, in stand-alone
mode. This allows genuine RenderMan shaders to be authored for
custom productions, which can be used in any RenderMan complaint
pipeline.
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