RenderMan's fans
speak for themselves.
Since the beginning of the CGI VFX industry Pixar's RenderMan® has been there, rendering VFX for such classic films such as The Abyss, Terminator II, Jurassic Park, & Toy Story.
"What began as an interesting artistic exercise is now an indispensable tool. It's notable that twenty years after putting its first pixels on the screen RenderMan remains the benchmark for all rendering technology."
"The original motivation to do the research that led to these technological discoveries was to expand the range of possibilities for storytellers."
"RenderMan made it possible to do so much! In the early days, motion blur was only possible with RenderMan. And it's still the most sophisticated rendering system. My hat's off to Ed Catmull and Alvy Ray Smith and the rest of the genius squad who made it available."
"Ubiquity, versatility and support make RenderMan the foundation of all the 3D pipelines I have worked with, and it has never failed to deliver."
"RenderMan's innovation and stability have kept it the renderer of choice for the majority of high-end VFX work over the last 20 years."
"RenderMan's image quality is fantastic, and its flexibility allows us to create any creature or visual effect required; be it a furry mouse bathing in milk or a 30 story monster destroying Manhattan."
"RenderMan has helped visual effects artists bring some of the most memorable images of the last twenty years to movie audiences all over the globe. This has contributed to the amazing success and exponential growth of the worldwide visual effects industry and raised the standards of our craft's technological aspects in every area."
"When I first started working with RenderMan and its brilliant shading language on Terminator 2 in 1990, a whole world of creative possibilities
opened up for me. 18 years and many projects later, RenderMan has never disappointed me and once again delivered the visual punch that I needed for "Wanted".
"RenderMan's widespread use among facilities whose reputation depends on creating consistently excellent imagery is telling. RenderMan's extreme flexibility, quality, robustness and scalability have made it the standard among professionals that it is today."
"RenderMan is the ultimate creative tool. It's the easiest and most flexible way to create a picture from an idea."
"It’s exciting to come to work every day and see something you have never seen before in your life. In A Bug’s Life, the story required a more natural and organic world than we had ever created before. RenderMan made it possible for us to make that world absolutely believable."
"RenderMan continues to be the backbone of our pipeline, enabling us to realize any creature, virtual set or visual effect we can imagine."
"RenderMan has shown itself to be the most reliable renderer we have used, allowing us to complete challenging long form projects with elegant, efficient solutions in tight schedules and tighter budgets. I leave work much earlier with PRMan!!!"
"RenderMan is the only renderer which consistently produces the image quality we demand. From T-Rex to tornadoes, RenderMan gives us the flexibility to deliver the kinds of images our clients expect of ILM."
"At Jim Henson Creature Shop all of our projects make extensive use of PRMan. Its quality and reliability are outstanding."
"For Matrix, RenderMan enabled us to write completely new illumination models that represent surfaces that are self-illuminated as well as realistically light-absorbing. RenderMan is the one tool in our production pipeline that’s guaranteed to give us incredibly realistic results."
"The realism inherent in the animated character we built for The Mummy would have been impossible without the flexibility and expandability of the RenderMan Shading Language."
"We have been experimenting with indirect illumination solutions for quite some time and have found Pixar's implementation to be the perfect answer for our CG department."
"RenderMan was extensively used to make various action scenes in Final Fantasy VIII. It helped us create beautiful motion blur effects and greatly improved our development productivity."
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