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WHAT
THE INDUSTRY SAYS ABOUT PIXAR'S RENDERMAN

"RenderMan
continues to be the backbone of our pipeline, enabling us to realize
any creature, virtual set or visual effect we can imagine."
Kevin
Rafferty
Lead Computer Graphics Supervisor
Industrial
Light and Magic

"RenderMan has shown itself to be the most reliable renderer we have
used, allowing us to complete challenging long form projects with
elegant, efficient solutions in tight schedules and tighter budgets.
I leave work much earlier with PRMan 11!!!"
Paul Beilby
Head of Lighting and Rendering
Slave Studios

"Its
exciting to come to work every day and see something you have
never seen before in your life. In A Bugs Life, the
story required a more natural and organic world than we had ever
created before. RenderMan made it possible for us to make that
world absolutely believable."
John
Lasseter
Executive Vice President, Creative
Pixar Animation Studios

"PRMan 11
gave us the breakthrough we needed to put the finishing touches on The
Lord of the Rings: The Two Towers.
PRMan 11 has so many great new features that we couldn't use
them all!"
Joe Letteri
Visual Effects Supervisor
Weta Digital

"RenderMan is the
only renderer which consistently produces the image quality we demand.
From T-Rex to tornadoes, RenderMan gives us the flexibility to deliver
the kinds of images our clients expect of ILM."
Barry Armour
Head of Technical Directors
Industrial Light & Magic

"At Jim Henson Creature Shop all of our projects make
extensive use of PRMan. Its quality and reliability are
outstanding."
Dusan Strugar
Jim Henson Studios

"For
Matrix, RenderMan enabled us to write completely new illumination
models that represent surfaces that are self-illuminated as well
as realistically light-absorbing. RenderMan is the one tool in
our production pipeline thats guaranteed to give us incredibly
realistic results."
Rudy
Poat
Lead Color and Lighting Shader Developer
Manex VFX

"The
realism inherent in the animated character we built for The Mummy
would have been impossible without the flexibility and expandability
of the RenderMan Shading Language."
John
Berton
Visual Effects Supervisor
Industrial Light & Magic

"We have been
experimenting with indirect illumination solutions for quite some
time and have found Pixar's implementation to be the perfect answer
for our CG department.
Currently Radium is working on a Capital One commercial directed
by Steve 'Spaz' Williams in which we are extensively using
ambient occlusion and image based lighting techniques. A large
portion of the spot contains highly detailed 3d matte paintings
which are based on these ambient occlusion renderings. This gives
the paintings an uncanny sense of realism which was exceedingly
difficult to achieve using prior methodologies."
Andrew Sinagra
Director of CG
Radium

"RenderMan
was extensively used to make various action scenes in Final Fantasy
VIII. It helped us create beautiful motion blur effects and MTORs
efficient data conversion greatly improved our development productivity."
Satoshi
Tsukamoto
Chief, Computer Graphics Team
Square Co., Ltd.
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