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RenderManAPI
24.0
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- Member RixIntegratorContext::GetNearestHits (int nRays, RtRayGeometry const *rays, RixBXLobeTraits const &lobesWanted, bool wantsMisses, int *numShadingCtxs, RixShadingContext const **shadingCtxs, RtUString const subset=US_NULL, RtUString const excludeSubset=US_NULL, bool isLightPath=false, RtHitSides hitSides=k_SidesBoth, bool isPrimary=false, bool isVolume=false, bool stochasticMode=true)
- This version of
GetNearestHits()
returns ray hits in the form of a list of RixShadingContext
.
- Member RixIntegratorContext::GetNearestHits (int nRays, RtRayGeometry const *rays, RtHitPoint *hits, RtUString const subset=US_NULL, RtUString const excludeSubset=US_NULL, RtHitSides hitSides=k_SidesBoth, bool isPrimary=false, bool isVolume=false, bool stochasticMode=true)
- This second version of
GetNearestHits()
returns ray hits in the form of a list of RtHitPoint
.