Calculates the cross product between two vectors. The cross product produces a resulting vector that is perpendicular to the two input vectors. This can be useful when trying to find the normal vector of a polygon if you use two input vectors in the polygon plane.
The first vector in the cross product calculation.RIB: vector vector1Default: 0.0 0.0 0.0
The second vector in the cross product calculation.RIB: vector vector2Default: 0.0 0.0 0.0
When enabled (set to 1) the cross product result will be a normalized vector.RIB: int normalizeResultDefault: 1
The cross product result vector.
The X component from the resultXYZ output.
The Y component from the resultXYZ output.
The Z component from the resultXYZ output.