PxrDebugShadingContext
PxrDebugShadingContext
This integrator is used to visualize data in the shading context, such as normals and texture coordinates. It is not designed to produce "final-quality" images.
Parameters
- "string viewchannel"
Is one of:
Nn - x,y,z mapped to rgb. <0,0,0> is middle grey.
Vn - x,y,z mapped to rgb. <0,0,0> is middle grey.
VLen - scalar mapped to intensity.
Tn - x,y,z mapped to rgb. <0,0,0> is middle grey.
ST - s mapped to red, t to green.
UV - u mapped to red, v to green.
InsideOutside - The dot product of V and N is used to determine whether a surface is outside or inside. Outside is mapped to green inside is mapped to red.
P - x,y,z mapped to rgb. <0,0,0> is middle grey.
dPdu - x,y,z mapped to rgb. <0,0,0> is middle grey.
dPdv - x,y,z mapped to rgb. <0,0,0> is middle grey.
and defaults to Nn.