- baseColor
- The diffuse base color of the surface. This can be set trivially,
as a color, but typically this is supplied by texture maps.
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- emitColor
- The emission energy. Non-black values represent glow.
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- subsurface
- Controls of the diffuse shape using a subsurface approximation.
Note that this is not a true "subsurface".
- subsurfaceColor
- The color to mix with diffuse response. The amount is
controlled by the subsurface parameter.
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- metallic
- The metallic-ness of the material. 0 is purely dielectric and
1 is fully metallic; the transition from one model to the other
is linear. Note that the metallic model has no diffuse component;
it does have a tinted incident specular.
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- specular
- Incident (maximum) specular amount. This is in lieu of an explicit
index of refraction.
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- specularTint
- A concession for artistic control, this parameter tints incident
specular toward the base color. Note: grazing specular is still
achromatic (i.e. the specularTint parameter doesn't tint incoming
light at grazing angles).
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- roughness
- Surface roughness, controls both diffuse and specular response.
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- anisotropic
- Degree of anisotropy, controls the aspect ratio of the specular
highlight, wherein 0 is isotropic and 1 is maximally
anisotropic. The direction of anisotropy is governed by s-t
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- sheen
- An additional grazing-angle component (primarily for cloth, not
entirely
irrelevant to cows, depending, but an entirely different sense of
"grazing" nevertheless).
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- sheenTint
- Amount to tint sheen towards the base color. At 0, sheen is
achromatic (i.e. it doesn't tint incoming light).
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- clearcoat
- A second, special-purpose specular lobe.
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- clearcoatGloss
- Controls the clearcoat glossiness. 0 produces blurry highlights;
1 produces tight highlights. Note: this parameter has the
inverse sense of roughness.
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