Encapsulates 3D parameterization with normals for pattern generators. Allows selection of Pref and Nref and specification of a coordinate system to transform to. Uses a simple struct to represent bundled dataflow of outputs. This manifold also transforms and outputs a normal as part of the simple struct.
Scale the frequency of the feature uniformly in 3D.RIB: float scaleDefault: 1.0
Name of geometry Pref (Maya uses __Pref by default).RIB: string prefDefault: ""
Name of geometry Nref (Maya uses __Nref by default).RIB: string nrefDefault: ""
Name of a coordinate system transform to apply to the manifold. (Maya calls these place3d nodes).RIB: string coordsysDefault: ""
The 3D manifold that carries N as well.
A float representation of the X component of the manifold.
A float representation of the Y component of the manifold.
A float representation of the Z component of the manifold.
The normal of the manifold struct.