PxrPrimvar

PxrPrimvar

Allows GPrim primitive variables (primvars) to be delivered through pattern graphs.

Input Parameters

Variable Name

The name of the primitive variable.

RIB: string varname
Default: ""

Variable Type

The type of the primitive variable:

  • float
  • float2
  • color
  • point
  • vector
  • normal
RIB: string type
Default: "float"

Coordinate System

By default, the shader uses current for coordinate system. Possible coordinate systems include world, object, or an user defined coordinate system.

RIB: string coordsys
Default: ""

Output Parameters

result

The result as a color.