PxrPrimvar
PxrPrimvar
Allows GPrim primitive variables (primvars) to be delivered through pattern graphs.
Input Parameters
Variable Name
The name of the primitive variable.
RIB: string varnameDefault: ""
Variable Type
The type of the primitive variable:
- float
- float2
- color
- point
- vector
- normal
RIB: string typeDefault: "float"
Coordinate System
By default, the shader uses current for coordinate system. Possible coordinate systems include world, object, or an user defined coordinate system.
RIB: string coordsysDefault: ""
Output Parameters
result
The result as a color.