PxrPtexture
PxrPtexture
Provides access to per-face texture (ptex) files. Unlike other texture nodes, this texture always operates over the default parameterization on the surface. There is no manifold to be provided, instead a special primitive variable called __faceindex is used.
Input Parameters
Filename
The filename of the texture. This parameter must be supplied.
RIB: string filenameDefault: ""
First Channel Offset
Offsets the first channel to be looked up.
RIB: int firstChannelDefault: 0
Face Index Offset
If you have put more than one set of data into a ptex file, you can offset the index by the known amount.
RIB: int faceIndexOffsetDefault: 0
Filter
Selects different reconstruction filters that can be used during texture lookup. The filters available for PxrPtexture are:
- 0: Nearest
- 1: Box
- 2: Bilinear
- 3: Bspline
- 4: Mitchell
- 5: Catmullrom
- 6: Gaussian
- 7: Lagrangian
RIB: int filterDefault: 1
Blur
Specifies how much to blur the image retrieved from the ptex file.
RIB: float blurDefault: 0.0
Mip Interpolate
Selects whether to interpolate between adjacent resolutions in the multi-resolution texture, resulting in smoother transitions between levels.
RIB: int lerpDefault: 1
Missing Color
If there is an error opening the texture, use this color.
RIB: color missingColorDefault: 1.0 0.0 1.0
Missing Alpha
If there is an error opening the texture, use this alpha.
RIB: float missingAlphaDefault: 1.0
Linearize
Apply the reverse sRGB transform your texture. If you are painting textures in sRGB space (default for most paint packages) but viewing your data in data linear space, your textures will look washed out. This will apply the sRGB transform to your texture, which should make it appear visually linear again.
RIB: int linearizeDefault: 0
Output Parameters
resultRGB
The filtered color result. Note all results are looked up starting at the startChannel offset.
resultR
The R channel result
resultG
The G channel result
resultB
The B channel result
resultA
If alpha is present and resultRGB is connected it returns the channel after RGB. If RGB is not connected it returns the first channel.