PxrRoundCube
PxrRoundCube
This is a texture projection node that can project a noisy texture onto geometry in a "cube" like fashion. The normals from the geometry, or a PxrManifold3DN node determine how the texture is blended across the surface.
Input Parameters
Filename
The filename of the texture. This parameter must be supplied.
RIB: string filenameDefault: ""
First Channel Offset
First channel offset to be looked up for Filename.
RIB: int firstChannelDefault: 0
Filter
Selects different reconstruction filters that can be used during texture lookup. The filters available for PxrRoundCube are:
- 0: Nearest
- 1: Box
- 2: Bilinear
- 3: Bspline
- 4: Mitchell
- 5: Catmullrom
- 6: Gaussian
- 7: Lagrangian
RIB: int filterDefault: 1
Blur
Specifies how much to blur the image retrieved from the texture file.
RIB: float blurDefault: 0.0
Mip Interpolate
Selects whether to interpolate between adjacent resolutions in the multi-resolution texture, resulting in smoother transitions between levels.
RIB: int lerpDefault: 1
Missing Color
If there is an error opening the texture, use this color.
RIB: color missingColorDefault: 1.0 0.0 1.0
Linearize
Apply the reverse sRGB transform your texture. If you are painting textures in sRGB space (default for most paint packages) but viewing your data in data linear space, your textures will look washed out. This will apply the sRGB transform to your texture, which should make it appear visually linear again.
RIB: int linearizeDefault: 0
Frequency
Provides a repeating frequency which is applied atop the manifold.
RIB: float frequencyDefault: 1.0
Invert
Inverts the result of the texture lookup.
RIB: int invertDefault: 0
Transition
Provides a transition from tMin to tMax after the texture results have been blended based on the manifold.
RIB: float transitionDefault: 0.5
T Min
The low end of the transition scale.
RIB: float tMinDefault: 0.0
T Max
The high end of the transition scale.
RIB: float tMaxDefault: 1.0
Normal Manifold
Provides the domain with normal over which to apply the texture. Defaults to P with N.
RIB: struct manifoldN
Output Parameters
resultRGB
The filtered color result. Note all results are looked up starting at the startChannel offset.
resultR
The R channel result.
resultG
The G channel result.
resultB
The B channel result.