RixShadingContext::Id Struct Reference

RixShadingContext::Id Struct Reference

#include <RixShading.h>

Public Member Functions

 Id (unsigned int i)
 
unsigned int Serialize () const
 
void Invalidate ()
 
bool IsValid () const
 

Public Attributes

short integratorCtxNum
 
short shadingCtxNum
 

Detailed Description

shadingCtxId is a unique identifier for this shading context. Must be assigned to outgoing rays (RtRayGeometry) by integrators. RtRayGeometry can use this structure to convey the launching shading context through the ray tracing system. When a RtRayGeometry does not arise from a shading context, the Id is invalid.


The documentation for this struct was generated from the following file: