Subsurface Scattering

Subsurface Scattering

Prometheus

images/prometheusSSS.jpg

Marble statue of Prometheus.

Another example of subsurface scattering, rendered via unidirectional path tracing. The material is constant-colored (i.e. no color texture map) marble using the simple PxrSubsurface shader. The subsurface scattering type is a fairly accurate approximation of beam diffusion with single-scattering. This material has no specular reflection. The statue is illuminated by a single area light source.

The statue was modeled by Scott Eaton.