Application Notes
Application Notes
Advanced Camera Modeling (2010)
Arbitrary Output Variables (1998)
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Fractional Matte Objects (1999)
Multi-Camera Rendering (2007)
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Blobby Implicit Surfaces (1999)
The Ins And Outs of PRMan (2012)
Maya Fluid Cache Implicits (2012)
Object Instancing (2012)
Procedural Primitives (2013)
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The RiCurves Primitive (2012)
The RiPoints Primitive (2006)
Segment Blob Implicits (2006)
Using Level of Detail (1997)
Volume Rendering (2013)
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Area Shadowing (2012)
Caustics (2005)
Geometric Area Lights (2013)
Global Illumination (2011)
Image-Based Relighting (2010)
Making Shadows (1991)
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Options & Attributes (1990)
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PRMan for Python (2009)
The Viewing Transformation (1990)
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Baking 3D Textures (2010)
Deep Compositing (2012)
Multithreading (2009)
Optimized Rendering (2012)
Path Tracing (2013)
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Per-face Textures (2009)
Re-rendering (2013)
RIB-in-.zip Support (2012)
Stats Diagnostics (2010)
XML Frame Statistics (2006)
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Basic Shader Antialiasing (1998)
Cellnoise (1995)
Combined Shading (2012)
Filter Regions (2009)
Imager Shaders (2009)
The Importance of Importance (2011)
Opacity Revealed (2012)
Porting RSL to C++ (2012)
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Ray-Traced Shading (2011)
Refinement Method (2013)
RSL Guidelines (1997)
RSL 2.0 Shading Guidelines (2009)
Smooth Derivatives (1998)
Stratified Sampling (2012)
Structs in RSL (2009)
Using Displacement Shaders (1990)
Using RSL Pipeline Methods (2012)
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