The Making of "Bullets Included"
The Complete Short, "Bullets Included"
This very short film - “Bullets Included” - is a personal project created by Peter Aversten to test the GPSurface appearance in RenderMan, as well as to function as a test bed for his short film "Escape", in which compositing CGI elements into live action is important. "Bullets Included" was originally developed for The Mari Channel, a blog he created, which focuses on texturing and lookdev using Mari and RenderMan. In this project breakdown, he will dive into the differents stages of the production, primarily focusing on lookdev and implementation with RenderMan Studio.
Peter Aversten will cover everything from shooting the live action video, capturing an HDRI on set, building physically plausible shaders with Slim, illuminating the Gatling Droid with image-based lighting, and finally integrating the Gatling Droid with the original video. The breakdowns include many supporting movies explaining particular processes and showing individual assets from the film.
There is also a Maya Project so you, too, can follow along with the lessons, pull apart the Slim shading networks, and render your own Gatling Droid (rendering it in your own office is optional), but also note that the Maya project with all the textures is quite large at 434 megabytes.
The Making of Bullets Included is divided in four chapters. Get started ...
An explanation of the pre-production for the movie, as well as some insights into working on set. Learn about the camera rig us to shoot the shot, and how the HDRI was captured on a live set. Read Now ...
Delve into the workflows involved with using Mari and RenderMan Studio together, and learn some of the lookdev and shader development techniques used to shade the Gatling Droid. Read Now ...
Here everything gets put together. The Gatling Droid is lit using the physically plausible shading system in RenderMan Studio, and the required elements for integrating the Gatling Droid into the live plate are broken down. Read Now ...
The final sequnce in the short includes a final "packshot" and the destruction of the office. Learn some insights into these shots, with a focus on the versatile RMS Light Blockers, and matte painting setup. Read Now ...
About the Author
Peter Aversten is a lighting TD and texture artist working at Fido in Stockholm, Sweden. He has over ten years of experience in the commercial and feature film industry, with films such as “Underworld: Awakening”, “Let the Right One In”, and “Flying Monsters 3d” on his credit list. He has worked at numerous studios in Sweden, and has been using RenderMan since early 2000.