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Fundamentals
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RenderMan University
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Introduction to RenderMan Studio
Studio Overview
Introduction to Slim
Introduction to "it"
Introduction to Tractor
General Control Center
Overview of the Render Settings
New Slim Features in RMS 3.0
Passes Baking and Reuse
Passes in RenderMan
Map Generation
Brick Maps
API for Brickmaps
Organised Pointclouds
Renderpass Management
Point clouds
Baking In RenderMan
Environment
Asset Management
Customising the Environment
Shading
Intro to Shading
Slim and Hypershade
Raytracing Fundamentals
PointBased Occlusion and Color Bleeding
Co-Shaders and Shader objects
Subsurface Scattering
Additional Features
Level of Detail
Primitive Variables
Statistics
Vector Displacements
Per-Face (Ptex) Textures
Maya Fluid Support
Deep Shadows
Lighting and Rendering
Occlusion and Image-Based Lighting
Secondary Outputs And AOVs
ReRendering & ReLighting
All About the RenderMan Environment Light
RIB The Backbone of it all
RenderMan Options and Attributes
A RIB File, Line by Line
RIB Archiving
Procedural RIB
RIB - The RenderMan Scene Description Language
RenderMan Under The Hood
RenderMan, PRMan, the RiSpec, and RenderMan Studio
REYES - RenderMan Under the Hood
Scene
Cameras
Motion Blur
Volumetrics
Volumetrics in RMS
Related ProServer Notes
ProServer new features: PRMan SDK, Python for PRMan, ReRendering technology
Stereo Rendering
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