Making of The Princess
Download a project and follow along as Wei Wong breaks down his creative process for character creation in Maya, Zbrush, Mari, Substance, and RenderMan.
Creating the Falco Rosso
Pierre Bournigault shows us his creative process, from modeling to delivery, for creating a futuristic car in Maya, Mari, RenderMan, and Nuke.
Take your VFX, animation, and motion graphics projects to the next level, in this new series of Official RenderMan Training.
Artist Dawid Cencora breaks down his entire creative process from concept to final frame rendering with Zbrush, Mari, Katana, and RenderMan.
In this playlist you'll find a great list of RenderMan look development content from Meshmen Studio, a creation of experienced VFX artist Peter Aversten.
Fady Kadry breaks down his fantastic shading and lighting fan-art work for Rivendell using Houdini and Katana.
Follow along with a Maya project as Clement Feuillet breaks down his creative process for bringing a classic EDIXA Camera to life.
Making the Gallus-Gavialis
Learn tips and tricks for making a compelling character with Zbrush, Maya, Mari, and RenderMan.
From Hick to Hipster
In-depth grooming, shading, and lighting tutorial using the latest Houdini tools, including Groombear and RenderMan.
Create an electron microscope style material with RenderMan for Houdini and OSL.