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RenderMan University
:
Slim and RSL
Invert Float Slim Template
Slim Scripting
Bake node
Multiple Output Nodes
Writing a Simple Slim Template
Using SL boxes in Slim
Programmable Ray Tracing I: Rayinfo
Writing a Cook-Torrance Surface Shader
Programmable Ray Tracing II: Gather
CoShaders
Writing a BRDF Template
Rendering
Linear Workflow
Particles
Maya Fluids
Motion Blur
OpenEXR Textures
Depth Of Field
ReLighting
Rendering Fur
Intro To Raytracing
Baking Ptex Textures
Raytracing Caustics
Curves
Texture Baking
Lighting
Rendering with Image based lighting
Using Shadows
Color Bleeding
Approximate Occlusion And Color Bleeding
Using Custom Light Shaders
Ambient Occlusion
RIB Archiving
Viewing Your Scene RIB
RIB Boxes
Dynamic ReadArchives
Introduction To RIB Archiving
Animating RIB Archives
Render Dispatching
Dispatching to Tractor
Slim
Creating Networks with Slim
Using Primitive Variables with Slim
Outputting Index Passes
All Purpose shader
Using AOVs
Advanced Features
Brickmaps I
Brickmaps II
CSG
Brickmaps For LOD
RSL for Maya Nodes
Primitive Variables
Revised SGAs
Shared Geometric Attributes
Level Of Detail
Shading
Displacement I
Displacement II: Rendering with External Maps
Writing and Compiling a Simple Shader
Co Shaders
Subsurface Scattering
Using Ptex maps
New SSS routine
VFX
Creating and Rendering a Spider Web
Leaves
Impacts On Glass
Raindrops On Glass
Winged Lion
Physically Plausible Pig
Miscellaneous Techniques
Reflection Occlusion
String Primitive Variables
Stereo Rendering
Footprint in the Snow
Volumetrics
Fog and Atmospheric Effects
Volume Primitives
Cloud rendering
"it" - Pixar's Imaging Tool
Adding a Custom Slate with IceMan
Accumulating Depthmaps with IceMan
Introduction to Iceman Scripting
Procedurals
Introduction to Run Programs
Procedural ‘Run Program’ 2: Visualizing External Datasets
Outputs and Passes
Using Secondary Outputs
Outputting ZDepth
Introduction to Adaptor Workflow
Continuing with Adaptors
Faking Reflections
Pass Management Tool
Outputs and Multi-Output Channels workflow
Generating a Heat Map with float__CPUtime
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