Pixar's RenderMan has the advanced features required for creating visual effects specifically because it has been developed by film makers for rendering VFX. Pixar's core rendering technology has been proven on some of the most demanding 3D productions ever realized, giving you the confidence that RenderMan can deliver.
Take a look at some of the fundamentals that make Pixar's RenderMan exceptional for production rendering.
Loading...
Features Summary
-
Memory efficiency
(see REYES algorithm) -
Camera Controls
- Fast 3D motion blur
- Shutter Timing
- True 3D Depth-of-Field
- Bokeh Controls
- Stereo Rendering
-
Interactive Re-Rendering
- Progressive Ray Traced Re-Rendering (pre-vis)
- Progressive Hybrid Re-Rendering (final frames)
-
Ray Tracing
- Multi-bounce Global Illumination
- Ambient Occlusion
- Subsurface Scattering
- Area Shadows
- Reflections
- Refractions
- Caustics
- Trace Sets
- Programable Ray Tracing
- Point-based Rendering
- Polygons
- NURBS
-
Subdivision surfaces
- Hierarchical
- Catmull-Clark
- Loop
-
Particles
- Points (RiPoints)
- Spheres (RiSphere)
- Implicit surfaces (RiBlobby)
- Curve Rendering (RiCurve primitive)
- Hair and Fur (RiCurve primitive)
- Volume Rendering
-
High Quality Displacements
(8, 16, and 32 bit) -
Deep Shadows
(Transparent and filtered) - Deep Textures
-
Ptex Support
(reading, writing, & baking) -
Image Based Lighting
- Full support for HDRI
- OpenEXR Support
- Secondary Outputs (AOVs)
-
Baking
- Points, ptex, and texture support
- CSG Operations at Render Time
- Level of Detail
-
RIB (3D Data Format)
- RIB Archives
- Delayed Read Archives
- RIB Filters
- Procedural RIB
- RenderMan Shading Language
- Python for PRMan (SDK)
-
API's
- Brick Maps
- Point Clouds
- Deep Textures
- In Depth Statistics

