rfm2
22.0
A python-based rewrite of RenderMan for Maya
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Namespaces | |
RenderMan_for_Maya | |
Functions | |
def | RenderMan_for_Maya.get_logger |
def | RenderMan_for_Maya.find_module_file |
# Module management functions # # More... | |
def | RenderMan_for_Maya.save_module_file |
def | RenderMan_for_Maya.mod_file_contents |
def | RenderMan_for_Maya.write_module_file |
def | RenderMan_for_Maya.check_maya_module_file |
def | RenderMan_for_Maya.rfm_directory |
# setup maya environment based on rfm.json # # More... | |
def | RenderMan_for_Maya.recursive_updater |
def | RenderMan_for_Maya.read_config_file |
def | RenderMan_for_Maya.read_rfm_config |
def | RenderMan_for_Maya.add_rman_py_modules |
def | RenderMan_for_Maya.find_nearest_RPS |
def | RenderMan_for_Maya.set_rmantree |
def | RenderMan_for_Maya.maya_version_check |
def | RenderMan_for_Maya.read_buildid_file |
def | RenderMan_for_Maya.setup_environment |
def | RenderMan_for_Maya.maya_useNewAPI |
def | RenderMan_for_Maya.initializePlugin |
def | RenderMan_for_Maya.uninitializePlugin |
Variables | |
string | RenderMan_for_Maya.INDENT = ' ' |
tuple | RenderMan_for_Maya.RFM_OS = platform.system() |
string | RenderMan_for_Maya.RFM_MODULE_NAME = 'RenderMan_for_Maya_%s' |
string | RenderMan_for_Maya.RFM_MOD_FILE = RFM_MODULE_NAME+'.mod' |
string | RenderMan_for_Maya.RFM_MOD_FILE_PATTERN = RFM_MODULE_NAME+'*.mod' |
string | RenderMan_for_Maya.RFM_MOD_TEMPLATE |
dictionary | RenderMan_for_Maya.DEFAULT_INSTALL_PATHS |
tuple | RenderMan_for_Maya.__log__ = get_logger('[rfm]') |
int | RenderMan_for_Maya.VERBOSE = 15 |
tuple | RenderMan_for_Maya.VSC_REMOTE_DBG = mc.optionVar(q='rfmpydebug') |
string | RenderMan_for_Maya.HOST = 'localhost' |
int | RenderMan_for_Maya.PORT = 3000 |
tuple | RenderMan_for_Maya.__rfm_env_config__ = setup_environment() |
tuple | RenderMan_for_Maya.__config__ = rfm2.config.init(__rfm_env_config__) |
dictionary | RenderMan_for_Maya.__mayaNodeClasses__ = {} |
dictionary | RenderMan_for_Maya.__mayaDrawOverrides__ = {} |
dictionary | RenderMan_for_Maya.__mayaShadingOverrides__ = {} |