rfm2  22.0
A python-based rewrite of RenderMan for Maya
rfm2.ui.rlf_editor.PayloadContextualMenu Class Reference
+ Inheritance diagram for rfm2.ui.rlf_editor.PayloadContextualMenu:
+ Collaboration diagram for rfm2.ui.rlf_editor.PayloadContextualMenu:

Public Member Functions

def __init__ (self, *args, **kwargs)
 
def keyPressEvent (self, event)
 

Public Attributes

 match
 
 match_timer
 

Static Public Attributes

list ignored
 

Detailed Description

A contextual menu for the payload with code to jump to the first matching
menu item when the user types a few letters. We keep accumulating keys as
long as they are types less than 0.5 sec apart.

Constructor & Destructor Documentation

◆ __init__()

def rfm2.ui.rlf_editor.PayloadContextualMenu.__init__ (   self,
args,
**  kwargs 
)

Member Function Documentation

◆ keyPressEvent()

def rfm2.ui.rlf_editor.PayloadContextualMenu.keyPressEvent (   self,
  event 
)

Member Data Documentation

◆ ignored

list rfm2.ui.rlf_editor.PayloadContextualMenu.ignored
static
Initial value:
= [qtc.Qt.Key_Escape, qtc.Qt.Key_Enter, qtc.Qt.Key_Return,
qtc.Qt.Key_Up, qtc.Qt.Key_Down]

◆ match

rfm2.ui.rlf_editor.PayloadContextualMenu.match

◆ match_timer

rfm2.ui.rlf_editor.PayloadContextualMenu.match_timer

The documentation for this class was generated from the following file: