rfm2
22.0
A python-based rewrite of RenderMan for Maya
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Public Member Functions | |
def | __init__ (self, jsondict) |
def | is_static (self) |
def | vtx_buffer_count (self) |
def | vtx_buffer (self) |
def | idx_buffer (self, idx_buffer, num_vtx, start_idx, inst_idx) |
def | has_uvs (self) |
def | uv_buffer (self) |
Public Member Functions inherited from rfm2.vp.geo.base.Vp2GeometryBase | |
def | defaulted_value (self, name, default_val) |
def | instance_draw_method (self, instance_idx) |
def | instance_display_mode (self, instance_idx) |
def | instance_vp2_primitive (self, instance_idx) |
def | instance_enabled (self, instance_idx) |
def | opacity (self) |
def | get_input_params (self) |
def | set_input_params (self, obj, **kwargs) |
def | vtx_buffer (self, **kwargs) |
def | color_buffer (self) |
Public Attributes | |
rows | |
cols | |
radius | |
uv_flips | |
uv_offsets | |
Public Attributes inherited from rfm2.vp.geo.base.Vp2GeometryBase | |
id | |
textured | |
num_instances | |
inst_display_mode | |
inst_draw_method | |
inst_index_buffer | |
inst_vp_shader | |
method | |
kwargs | |
is_deforming_when_transformed | |
def rfm2.vp.geo.sphere.Sphere.__init__ | ( | self, | |
jsondict | |||
) |
Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.
def rfm2.vp.geo.sphere.Sphere.has_uvs | ( | self | ) |
Return True if we can emit a uv vertex buffer.
Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.
def rfm2.vp.geo.sphere.Sphere.idx_buffer | ( | self, | |
idx_buffer, | |||
num_vtx, | |||
start_idx, | |||
inst_idx | |||
) |
Fill the provided index buffer to draw the shape. This is a 4x4 sphere 0 1 2 3- 4 0 1 2 3 4 |/ |/ |/ |/ | [0, 5, 1, 6, 2, 7, 3, 8, 4, 9, 9, 5 6 7 8- 9 5 6 7 8 9 5, 5, 10, 6, 11, 7, 12, 8, 13, 9, 14, 14 |/ |/ |/ |/ | 10, 10, 15, 11, 16, 12, 17, 13, 18, 14, 19, 19] 10 11 12 13-14 10 11 12 13 14 |/ |/ |/ |/ | 15 16 17 18-19 15 16 17 18 19
Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.
def rfm2.vp.geo.sphere.Sphere.is_static | ( | self | ) |
Tells the vp code if the geometry is static or deforming, like a spot light frustum for example
Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.
def rfm2.vp.geo.sphere.Sphere.uv_buffer | ( | self | ) |
Return a list of array coordinates for the shape. They should be ordered exactly like the vertex buffer points and have the same size as the vxt buffer. The default implementation returns a zero-filled list the same size as the vtx buffer to keep the uv buffer aligned with the vtx buffer.
Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.
def rfm2.vp.geo.sphere.Sphere.vtx_buffer | ( | self | ) |
Return a list of vertices (list) in local space. a 4x4 sphere looks like so: 0 1 2 3 - 0 4 5 6 7 - 4 8 9 10 11 - 8 12 13 14 15 - 12 i.e., we repeat the first an last vertex in each column so they may have different uv coords. The first vertex has u=0.0 and the repeated first vertex has u=1.0. The top and bottom rows are the poles and all vertice have the same position.
def rfm2.vp.geo.sphere.Sphere.vtx_buffer_count | ( | self | ) |
Return the number of vertices in this buffer.
Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.
rfm2.vp.geo.sphere.Sphere.cols |
rfm2.vp.geo.sphere.Sphere.radius |
rfm2.vp.geo.sphere.Sphere.rows |
rfm2.vp.geo.sphere.Sphere.uv_flips |
rfm2.vp.geo.sphere.Sphere.uv_offsets |