rfm2  22.0
A python-based rewrite of RenderMan for Maya
rfm2.ui.ae_template Namespace Reference

Functions

def dbg (msg)
 
def set_dbg (name)
 
def register_ae (desc)
 
def get_node_desc (maya_node)
 
def header (node_name, parent)
 
def generate_extension_template (ntypes)
 
def extension_template (nodename)
 

Function Documentation

◆ dbg()

def rfm2.ui.ae_template.dbg (   msg)

◆ extension_template()

def rfm2.ui.ae_template.extension_template (   nodename)
Execute an extension AETemplate for a given maya node.
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◆ generate_extension_template()

def rfm2.ui.ae_template.generate_extension_template (   ntypes)
Generate an extension AETemplate for a given maya node type.

Args:
- ntype (list): all inherited types as returned by mc.nodeType.
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◆ get_node_desc()

def rfm2.ui.ae_template.get_node_desc (   maya_node)
Return a nodeType,nodeDesc tuple for a given maya node.
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◆ header()

def rfm2.ui.ae_template.header (   node_name,
  parent 
)
Generate widgets for the renderman AE header. (TBD)
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◆ register_ae()

def rfm2.ui.ae_template.register_ae (   desc)
Build a MEL AETemplate procedure based on the RfmNodeDesc and sources it.
This will allow Maya to handle AE layout on its own and simplify our work.

◆ set_dbg()

def rfm2.ui.ae_template.set_dbg (   name)