rfm2
22.0
A python-based rewrite of RenderMan for Maya
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Classes | |
class | rfm2.vp.pxr_light.Vp2ShaderCache |
class | rfm2.vp.pxr_light.LightTracker |
class | rfm2.vp.pxr_light.VP2LightDesc |
class | rfm2.vp.pxr_light.VP2Item |
class | rfm2.vp.pxr_light.PxrLightGeometryOverride |
Namespaces | |
rfm2.vp.pxr_light | |
Functions | |
def | rfm2.vp.pxr_light.create_from_class (cls) |
def | rfm2.vp.pxr_light.make_geo_class (desc, dagcls) |
def | rfm2.vp.pxr_light.register_prefs () |
Variables | |
dictionary | rfm2.vp.pxr_light.GEO_CLS |
list | rfm2.vp.pxr_light.STOCK_SHADERS = [at for at in dir(omr.MShaderManager) if at.startswith('k3d')] |
dictionary | rfm2.vp.pxr_light.STOCK_SHADERS_IDX = {name: getattr(omr.MShaderManager, name) for name in STOCK_SHADERS} |
list | rfm2.vp.pxr_light.RITEM_TYPES |
list | rfm2.vp.pxr_light.RITEM_PRIMS |
list | rfm2.vp.pxr_light.SHINST_TYPES |