RenderMan API  23.0
RixRNGInline.h
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36 
37 
38 #ifndef RixRNGInline_h
39 #define RixRNGInline_h
40 
41 // Convenience functions that can be used to generate sample values.
42 // This file is included by RixRNG.h.
43 
44 #include "prmanapi.h" // for PRMAN_INLINE
45 
46 namespace RixRNGUtils
47 {
48 
49 // Compute a repeatable random float in [0,1) based on value and scramble
50 PRMAN_INLINE float
51 HashToRandom(const unsigned value, const unsigned scramble)
52 {
53  // clang-format off
54  unsigned result = value;
55  result ^= scramble;
56  result ^= result >> 17;
57  result ^= result >> 10; result *= 0xb36534e5;
58  result ^= result >> 12;
59  result ^= result >> 21; result *= 0x93fc4795;
60  result ^= 0xdf6e307f;
61  result ^= result >> 17; result *= 1 | scramble >> 18;
62  return static_cast<float>(result) / 4298115584.0f;
63  // clang-format on
64 }
65 
66 PRMAN_INLINE unsigned
68  const unsigned pattern,
69  const unsigned scramble1 = 0xb2182ef5,
70  const unsigned scramble2 = 0x1e1897a7)
71 {
72  unsigned npattern = pattern * ((scramble1 << 1) | 1);
73  // All odds are coprime with 2^16.
74  npattern += scramble2;
75  return npattern;
76 }
77 
78 } // namespace RixRNGUtils
79 
80 #endif
PRMAN_INLINE float HashToRandom(const unsigned value, const unsigned scramble)
Definition: RixRNGInline.h:51
#define PRMAN_INLINE
Definition: prmanapi.h:86
PRMAN_INLINE unsigned shufflePattern(const unsigned pattern, const unsigned scramble1=0xb2182ef5, const unsigned scramble2=0x1e1897a7)
Definition: RixRNGInline.h:67