RenderMan API  23.0
RtHitPoint Struct Reference

#include <RixIntegrator.h>

Public Attributes

RtPoint3 P
 
RtNormal3 Ng
 Hit position. More...
 
float dist
 Geometric normal on hit. More...
 
RtPoint2 uv
 Distance to hit point. 0 means 'no hit'. More...
 
float filterSize
 (u,v) coordinates of the hit. More...
 
float mpSize
 Used for texture filtering. More...
 

Detailed Description

Definition at line 455 of file RixIntegrator.h.

Member Data Documentation

◆ dist

float RtHitPoint::dist

Geometric normal on hit.

Definition at line 459 of file RixIntegrator.h.

◆ filterSize

float RtHitPoint::filterSize

(u,v) coordinates of the hit.

Definition at line 461 of file RixIntegrator.h.

◆ mpSize

float RtHitPoint::mpSize

Used for texture filtering.

Definition at line 462 of file RixIntegrator.h.

◆ Ng

RtNormal3 RtHitPoint::Ng

Hit position.

Definition at line 458 of file RixIntegrator.h.

◆ P

RtPoint3 RtHitPoint::P

Definition at line 457 of file RixIntegrator.h.

◆ uv

RtPoint2 RtHitPoint::uv

Distance to hit point. 0 means 'no hit'.

Definition at line 460 of file RixIntegrator.h.


The documentation for this struct was generated from the following file: