RenderManAPI  24.0
CoordinateSystemId Class Reference

#include <RileyIds.h>

Public Member Functions

 ~CoordinateSystemId ()=default
 
 CoordinateSystemId () noexcept
 
 CoordinateSystemId (uint32_t val) noexcept
 
bool operator== (const CoordinateSystemId &rhs) const noexcept
 
bool operator!= (const CoordinateSystemId &rhs) const noexcept
 
bool operator< (const CoordinateSystemId &rhs) const noexcept
 
bool operator> (const CoordinateSystemId &rhs) const noexcept
 
uint32_t AsUInt32 () const noexcept
 

Static Public Member Functions

static CoordinateSystemId InvalidId () noexcept
 

Constructor & Destructor Documentation

◆ ~CoordinateSystemId()

CoordinateSystemId::~CoordinateSystemId ( )
default

◆ CoordinateSystemId() [1/2]

CoordinateSystemId::CoordinateSystemId ( )
inlinenoexcept

Referenced by InvalidId().

◆ CoordinateSystemId() [2/2]

CoordinateSystemId::CoordinateSystemId ( uint32_t  val)
inlineexplicitnoexcept

Member Function Documentation

◆ AsUInt32()

uint32_t CoordinateSystemId::AsUInt32 ( ) const
inlinenoexcept

◆ InvalidId()

CoordinateSystemId CoordinateSystemId::InvalidId ( )
inlinestaticnoexcept

References CoordinateSystemId().

◆ operator!=()

bool CoordinateSystemId::operator!= ( const CoordinateSystemId rhs) const
inlinenoexcept

◆ operator<()

bool CoordinateSystemId::operator< ( const CoordinateSystemId rhs) const
inlinenoexcept

◆ operator==()

bool CoordinateSystemId::operator== ( const CoordinateSystemId rhs) const
inlinenoexcept

◆ operator>()

bool CoordinateSystemId::operator> ( const CoordinateSystemId rhs) const
inlinenoexcept

The documentation for this class was generated from the following file: