#include <RileyIds.h>
◆ ~LightShaderId()
LightShaderId::~LightShaderId |
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default |
◆ LightShaderId() [1/2]
LightShaderId::LightShaderId |
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inlinenoexcept |
◆ LightShaderId() [2/2]
LightShaderId::LightShaderId |
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uint32_t |
val | ) |
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inlineexplicitnoexcept |
◆ AsUInt32()
uint32_t LightShaderId::AsUInt32 |
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const |
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inlinenoexcept |
◆ InvalidId()
◆ operator!=()
bool LightShaderId::operator!= |
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const LightShaderId & |
rhs | ) |
const |
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inlinenoexcept |
◆ operator<()
◆ operator==()
bool LightShaderId::operator== |
( |
const LightShaderId & |
rhs | ) |
const |
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inlinenoexcept |
◆ operator>()
The documentation for this class was generated from the following file: