RenderManAPI  24.0
MaterialId Class Reference

#include <RileyIds.h>

Public Member Functions

 ~MaterialId ()=default
 
 MaterialId () noexcept
 
 MaterialId (uint32_t val) noexcept
 
bool operator== (const MaterialId &rhs) const noexcept
 
bool operator!= (const MaterialId &rhs) const noexcept
 
bool operator< (const MaterialId &rhs) const noexcept
 
bool operator> (const MaterialId &rhs) const noexcept
 
uint32_t AsUInt32 () const noexcept
 

Static Public Member Functions

static MaterialId InvalidId () noexcept
 

Constructor & Destructor Documentation

◆ ~MaterialId()

MaterialId::~MaterialId ( )
default

◆ MaterialId() [1/2]

MaterialId::MaterialId ( )
inlinenoexcept

Referenced by InvalidId().

◆ MaterialId() [2/2]

MaterialId::MaterialId ( uint32_t  val)
inlineexplicitnoexcept

Member Function Documentation

◆ AsUInt32()

uint32_t MaterialId::AsUInt32 ( ) const
inlinenoexcept

◆ InvalidId()

MaterialId MaterialId::InvalidId ( )
inlinestaticnoexcept

References MaterialId().

◆ operator!=()

bool MaterialId::operator!= ( const MaterialId rhs) const
inlinenoexcept

◆ operator<()

bool MaterialId::operator< ( const MaterialId rhs) const
inlinenoexcept

◆ operator==()

bool MaterialId::operator== ( const MaterialId rhs) const
inlinenoexcept

◆ operator>()

bool MaterialId::operator> ( const MaterialId rhs) const
inlinenoexcept

The documentation for this class was generated from the following file: