RenderManAPI  24.0
RenderTargetId Class Reference

#include <RileyIds.h>

Public Member Functions

 ~RenderTargetId ()=default
 
 RenderTargetId () noexcept
 
 RenderTargetId (uint32_t val) noexcept
 
bool operator== (const RenderTargetId &rhs) const noexcept
 
bool operator!= (const RenderTargetId &rhs) const noexcept
 
bool operator< (const RenderTargetId &rhs) const noexcept
 
bool operator> (const RenderTargetId &rhs) const noexcept
 
uint32_t AsUInt32 () const noexcept
 

Static Public Member Functions

static RenderTargetId InvalidId () noexcept
 

Constructor & Destructor Documentation

◆ ~RenderTargetId()

RenderTargetId::~RenderTargetId ( )
default

◆ RenderTargetId() [1/2]

RenderTargetId::RenderTargetId ( )
inlinenoexcept

Referenced by InvalidId().

◆ RenderTargetId() [2/2]

RenderTargetId::RenderTargetId ( uint32_t  val)
inlineexplicitnoexcept

Member Function Documentation

◆ AsUInt32()

uint32_t RenderTargetId::AsUInt32 ( ) const
inlinenoexcept

◆ InvalidId()

RenderTargetId RenderTargetId::InvalidId ( )
inlinestaticnoexcept

References RenderTargetId().

◆ operator!=()

bool RenderTargetId::operator!= ( const RenderTargetId rhs) const
inlinenoexcept

◆ operator<()

bool RenderTargetId::operator< ( const RenderTargetId rhs) const
inlinenoexcept

◆ operator==()

bool RenderTargetId::operator== ( const RenderTargetId rhs) const
inlinenoexcept

◆ operator>()

bool RenderTargetId::operator> ( const RenderTargetId rhs) const
inlinenoexcept

The documentation for this class was generated from the following file: