#include <RixProjection.h>
Expresses depth metric to use for samples in deep output.
Set to k_cameraZ for standard perspective or orthographic projections. Use k_rayLength for spherical, cylindrical, etc... with -Z rays. Default value (if no value is returned) will be: k_cameraZ
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k_cameraZ |
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k_rayLength |
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Dicing hint value, to be returned by GetProperty when ProjectionProperty == k_DicingHint.
Helps the renderer decide how to dice geometry
Enumerator |
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k_Orthographic |
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k_Perspective |
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k_Spherical |
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Enumerator |
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k_DicingHint |
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k_DeepMetric |
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k_FieldOfView |
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k_FStop |
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k_FocalLength |
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k_FocalDistance |
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virtual RixProjection::~RixProjection |
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inlineprotectedvirtual |
Project: is the primary entrypoint for this class.
Maps a set of samples onto rays. This will be invoked by the rendering threads and should be thread-safe and re-entrant.
virtual void RixProjection::RenderEnd |
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RixContext & |
rixCtx) | |
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inlinevirtual |
The documentation for this class was generated from the following file: