class RixShaderParameter Represents a single shader parameter or metadata item
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#include <RixShaderInfo.h>
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enum | RixShaderParameterType {
k_Int,
k_Float,
k_String,
k_Color,
k_Point,
k_Normal,
k_Vector,
k_Matrix,
k_Unknown
} |
| parameter types More...
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enum | RixShaderBaseType {
k_UNKNOWN,
k_NONE,
k_UCHAR,
k_UINT8 = k_UCHAR,
k_CHAR,
k_INT8 = k_CHAR,
k_USHORT,
k_UINT16 = k_USHORT,
k_SHORT,
k_INT16 = k_SHORT,
k_UINT,
k_UINT32 = k_UINT,
k_INT,
k_INT32 = k_INT,
k_ULONGLONG,
k_UINT64 = k_ULONGLONG,
k_LONGLONG,
k_INT64 = k_LONGLONG,
k_HALF,
k_FLOAT,
k_DOUBLE,
k_STRING,
k_PTR,
k_LASTBASE
} |
| data types More...
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enum | RixShaderAggregateType {
k_Scalar,
k_Vec2,
k_Vec3,
k_Vec4,
k_Matrix33,
k_Matrix44
} |
| composed types More...
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enum | RixShaderVectorSemantics { k_VSColor,
k_VSPoint,
k_VSVector,
k_VSNormal
} |
| A vector's disposition. More...
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class RixShaderParameter Represents a single shader parameter or metadata item
composed types
Enumerator |
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k_Scalar |
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k_Vec2 |
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k_Vec3 |
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k_Vec4 |
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k_Matrix33 |
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k_Matrix44 |
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data types
Enumerator |
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k_UNKNOWN |
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k_NONE |
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k_UCHAR |
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k_UINT8 |
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k_CHAR |
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k_INT8 |
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k_USHORT |
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k_UINT16 |
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k_SHORT |
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k_INT16 |
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k_UINT |
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k_UINT32 |
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k_INT |
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k_INT32 |
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k_ULONGLONG |
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k_UINT64 |
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k_LONGLONG |
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k_INT64 |
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k_HALF |
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k_FLOAT |
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k_DOUBLE |
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k_STRING |
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k_PTR |
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k_LASTBASE |
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parameter types
Enumerator |
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k_Int |
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k_Float |
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k_String |
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k_Color |
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k_Point |
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k_Normal |
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k_Vector |
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k_Matrix |
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k_Unknown |
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A vector's disposition.
Enumerator |
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k_VSColor |
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k_VSPoint |
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k_VSVector |
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k_VSNormal |
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virtual RixShaderParameter::~RixShaderParameter |
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) | |
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inlinevirtual |
- Returns
- if an aggregate, what kind
virtual int RixShaderParameter::ArrayLength |
( |
void |
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const |
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pure virtual |
- Returns
- if an arrays, how long is it
virtual const float* RixShaderParameter::DefaultF |
( |
void |
) | |
const |
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pure virtual |
- Returns
- if an floating point type then the default value
virtual const int* RixShaderParameter::DefaultI |
( |
void |
) | |
const |
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pure virtual |
- Returns
- if an integral type then the default value
virtual const char** RixShaderParameter::DefaultS |
( |
void |
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const |
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pure virtual |
- Returns
- if an string type then the default value
virtual int RixShaderParameter::DefaultSize |
( |
void |
) | |
const |
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pure virtual |
- Returns
- Default size for array parameters
virtual bool RixShaderParameter::IsArray |
( |
void |
) | |
const |
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pure virtual |
- Returns
- parameters might be arrays.
virtual bool RixShaderParameter::IsOutput |
( |
void |
) | |
const |
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pure virtual |
- Returns
- parameters might be outputs
virtual bool RixShaderParameter::IsStruct |
( |
void |
) | |
const |
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pure virtual |
- Returns
- parameters might be structs.
if the parameter is a struct then its fields can be referenced through the meta data entries.
This pointer is valid until this parameter is deleted.
- Returns
- the fields of the struct as parameters.
virtual int RixShaderParameter::MetaDataSize |
( |
void |
) | |
const |
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pure virtual |
Call Metadata() first before calling this.
- Returns
- the count of fields
virtual const char* RixShaderParameter::Name |
( |
void |
) | |
const |
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pure virtual |
- Returns
- the parameter's name
virtual const char* RixShaderParameter::StructName |
( |
void |
) | |
const |
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pure virtual |
- Returns
- the parameter's name if it is a struct
- Returns
- if a vector, what kind is it
The documentation for this class was generated from the following file: