EvaluateSamples Given surface information, q, and ray hit information on this light source wo, distance, and the parametric coordinates u,v evaluate the bxdf associated with the light's contribution and return the pdfDirect value.
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#include <RixLight.h>
EvaluateSamples Given surface information, q, and ray hit information on this light source wo, distance, and the parametric coordinates u,v evaluate the bxdf associated with the light's contribution and return the pdfDirect value.
The passed in matrix transforms from the light's local space to that of the shaded point.
RtColorRGB RixLight::EvaluateSamplesResults::diffuseColor |
bool const RixLight::EvaluateSamplesResults::isBidirectional |
RtNormal3& RixLight::EvaluateSamplesResults::normal |
float& RixLight::EvaluateSamplesResults::pdfDirect |
float& RixLight::EvaluateSamplesResults::pdfEmit |
float& RixLight::EvaluateSamplesResults::pdfEmitDirection |
float& RixLight::EvaluateSamplesResults::solidAngleToArea |
RtColorRGB RixLight::EvaluateSamplesResults::specularColor |
The documentation for this struct was generated from the following file: