#include <RixLight.h>
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| RixSamplePoint (int const &inPatchIndex, RtFloat3 const &inUvw, RtFloat3 const &inDirection, float const &inDistance) |
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RixLight::RixSamplePoint::RixSamplePoint |
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int const & |
inPatchIndex, |
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RtFloat3 const & |
inUvw, |
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RtFloat3 const & |
inDirection, |
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float const & |
inDistance |
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inline |
RtFloat3 const RixLight::RixSamplePoint::direction |
float const RixLight::RixSamplePoint::distance |
int const RixLight::RixSamplePoint::patchIndex |
RtFloat3 const RixLight::RixSamplePoint::uvw |
The documentation for this struct was generated from the following file: