#include <RixLighting.h>
RixLightingServices::IndirectResult::IndirectResult |
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RixLightingServices::IndirectResult::IndirectResult |
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void * |
_learningNode, |
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const RtPoint3 & |
_currP, |
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const RtPoint3 & |
_camP, |
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float |
_r, |
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const RtVector3 & |
_wo, |
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float |
_bxdfResponse, |
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int |
_id, |
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int |
_f |
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inline |
void RixLightingServices::IndirectResult::AddRadiance |
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float |
r) | |
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inline |
void RixLightingServices::IndirectResult::UpdateHitP |
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RtPoint3 const & |
p) | |
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float RixLightingServices::IndirectResult::bxdfResponse |
RtPoint3 RixLightingServices::IndirectResult::camP |
RtPoint3 RixLightingServices::IndirectResult::currP |
int RixLightingServices::IndirectResult::faceIdx |
bool RixLightingServices::IndirectResult::hasResults |
RtPoint3 RixLightingServices::IndirectResult::hitP |
int RixLightingServices::IndirectResult::id |
void* RixLightingServices::IndirectResult::learningNode |
float RixLightingServices::IndirectResult::nodeR |
float RixLightingServices::IndirectResult::radianceIn |
float RixLightingServices::IndirectResult::transmission |
RtVector3 RixLightingServices::IndirectResult::wo |
The documentation for this struct was generated from the following file: