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RenderMan
26.0
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#include <RixIntegrator.h>
Public Attributes | |
RtPoint3 | P |
RtNormal3 | Ng |
Hit position. More... | |
float | dist |
Geometric normal on hit. More... | |
RtPoint2 | uv |
Distance to hit point. 0 means 'no hit'. More... | |
float | filterSize |
(u,v) coordinates of the hit. More... | |
float | mpSize |
Used for texture filtering. More... | |
uint16_t | groupingId |
Used for ray-tracing bias calculation. More... | |
uint16_t | unused |
Attribute "grouping" "id" from the hit geometry. More... | |
float RtHitPoint::dist |
Geometric normal on hit.
float RtHitPoint::filterSize |
(u,v) coordinates of the hit.
uint16_t RtHitPoint::groupingId |
Used for ray-tracing bias calculation.
float RtHitPoint::mpSize |
Used for texture filtering.
RtNormal3 RtHitPoint::Ng |
Hit position.
RtPoint3 RtHitPoint::P |
uint16_t RtHitPoint::unused |
Attribute "grouping" "id" from the hit geometry.
RtPoint2 RtHitPoint::uv |
Distance to hit point. 0 means 'no hit'.