rfm2  22.0
A python-based rewrite of RenderMan for Maya
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rfm2.ui.common.NodeEditorWidget Class Reference
+ Inheritance diagram for rfm2.ui.common.NodeEditorWidget:
+ Collaboration diagram for rfm2.ui.common.NodeEditorWidget:

Public Member Functions

def __init__
 
def ui_create
 
def ui_update
 
- Public Member Functions inherited from rfm2.ui.common.BaseWidget
def __init__
 
def ui_create
 
def ui_update
 
def setup
 
def create
 
def update
 
def conditional_visibility
 
def add_param_popup_menu
 
def create_navigation_popup
 
def update_navigation_popup
 
def __str__
 

Public Attributes

 ui_func
 
 ui_has_builtin_connector
 
 mayaFunc
 
- Public Attributes inherited from rfm2.ui.common.BaseWidget
 nattr
 
 label
 
 ctl
 
 widget
 
 desc
 
 param
 
 uiprefix
 
 ui_func
 
 ui_has_builtin_connector
 
 mayaFunc
 
 mayaSubControl
 

Additional Inherited Members

- Static Public Member Functions inherited from rfm2.ui.common.BaseWidget
def build_navigation_popup_menu
 
- Static Public Attributes inherited from rfm2.ui.common.BaseWidget
list indexTwoTypes = [kk.W_POPUP, kk.W_MAPPER, kk.W_BOOLEAN, kk.W_CHECKBOX]
 

Detailed Description

Specialized version of BaseWidget for message attributes used to
reference another node.
The widget will actually be a sub-layout containing a popup menu and a
layout to cache one sub-layout per menu choice. Sub-layouts will be built
on demand.

Constructor & Destructor Documentation

def rfm2.ui.common.NodeEditorWidget.__init__ (   self)

Member Function Documentation

def rfm2.ui.common.NodeEditorWidget.ui_create (   self)
def rfm2.ui.common.NodeEditorWidget.ui_update (   self)

+ Here is the call graph for this function:

Member Data Documentation

rfm2.ui.common.NodeEditorWidget.mayaFunc
rfm2.ui.common.NodeEditorWidget.ui_func
rfm2.ui.common.NodeEditorWidget.ui_has_builtin_connector

The documentation for this class was generated from the following file: