rfm2  22.0
A python-based rewrite of RenderMan for Maya
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rfm2.vp.geo.arrow.Arrow Class Reference
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Public Member Functions

def __init__
 
def is_static
 
def vtx_buffer_count
 
def vtx_buffer
 
- Public Member Functions inherited from rfm2.vp.geo.base.Vp2GeometryBase
def __init__
 
def defaulted_value
 
def is_static
 
def instance_draw_method
 
def instance_display_mode
 
def instance_vp2_primitive
 
def instance_enabled
 
def opacity
 
def get_input_params
 
def set_input_params
 
def vtx_buffer_count
 
def vtx_buffer
 
def has_uvs
 
def uv_buffer
 
def color_buffer
 
def idx_buffer
 

Public Attributes

 length
 
 pos
 
- Public Attributes inherited from rfm2.vp.geo.base.Vp2GeometryBase
 id
 
 textured
 
 num_instances
 
 inst_display_mode
 
 inst_draw_method
 
 inst_index_buffer
 
 inst_vp_shader
 
 method
 
 kwargs
 
 is_deforming_when_transformed
 

Constructor & Destructor Documentation

def rfm2.vp.geo.arrow.Arrow.__init__ (   self,
  jsondict 
)

Member Function Documentation

def rfm2.vp.geo.arrow.Arrow.is_static (   self)
Tells the vp code if the geometry is static or deforming, like a spot
light frustum for example
def rfm2.vp.geo.arrow.Arrow.vtx_buffer (   self)
Return a list of vertices (list) in local space.

Args:
- length (float): the length of the arrow's stem.
- pos (list of floats): the position of the arrow's base.
def rfm2.vp.geo.arrow.Arrow.vtx_buffer_count (   self)
Return the number of vertices in this buffer.

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Member Data Documentation

rfm2.vp.geo.arrow.Arrow.length
rfm2.vp.geo.arrow.Arrow.pos

The documentation for this class was generated from the following file: