rfm2
22.0
A python-based rewrite of RenderMan for Maya
|
Functions | |
def | dbg |
def | set_dbg |
def | register_ae |
def | get_node_desc |
def | header |
def | generate_extension_template |
def | extension_template |
Variables | |
string | _debugNode = 'PxrRectLight' |
_debugOn = False | |
string | _baseAETemplate |
string | _baseLightAETemplate |
string | _paramOnlyAETemplate |
dictionary | _types = {} |
def rfm2.ui.ae_template.dbg | ( | msg | ) |
def rfm2.ui.ae_template.extension_template | ( | nodename | ) |
Execute an extension AETemplate for a given maya node.
def rfm2.ui.ae_template.generate_extension_template | ( | ntypes | ) |
Generate an extension AETemplate for a given maya node type. Args: - ntype (list): all inherited types as returned by mc.nodeType.
def rfm2.ui.ae_template.get_node_desc | ( | maya_node | ) |
Return a nodeType,nodeDesc tuple for a given maya node.
def rfm2.ui.ae_template.header | ( | node_name, | |
parent | |||
) |
Generate widgets for the renderman AE header. (TBD)
def rfm2.ui.ae_template.register_ae | ( | desc | ) |
Build a MEL AETemplate procedure based on the NodeDesc and sources it. This will allow Maya to handle AE layout on its own and simplify our work.
def rfm2.ui.ae_template.set_dbg | ( | name | ) |
string rfm2.ui.ae_template._baseAETemplate |
string rfm2.ui.ae_template._baseLightAETemplate |
string rfm2.ui.ae_template._debugNode = 'PxrRectLight' |
rfm2.ui.ae_template._debugOn = False |
string rfm2.ui.ae_template._paramOnlyAETemplate |
dictionary rfm2.ui.ae_template._types = {} |