rfm2
22.0
A python-based rewrite of RenderMan for Maya
|
Functions | |
def | create |
def | update |
def | create_presets |
Variables | |
dictionary | PRESETS |
dictionary | RS_PRESET |
string | RL_HEADER |
string | RL_PROC |
string | RL_PROC_TYPED |
string | RG_TAB_LAYOUT = 'RenderManGlobalsSubTab' |
string | PAGE_SEP = '|' |
Create and update RenderMan's Globals tab layouts.
def rfm2.ui.globals.create | ( | ) |
Create the contents of RenderMan's globals tab. As usual, the data is coming from rmanGlobals.json, via a NodeDesc objects.
def rfm2.ui.globals.create_presets | ( | force_update = False | ) |
Create preset files for the currently active system: renderLayer (RL) or renderSetup (RS). Keyword Arguments: force_update {bool} -- overwrite existing presets (default: {False})
def rfm2.ui.globals.update | ( | ) |
Updates the contents of the globals anytime Maya requests an update.
string rfm2.ui.globals.PAGE_SEP = '|' |
dictionary rfm2.ui.globals.PRESETS |
string rfm2.ui.globals.RG_TAB_LAYOUT = 'RenderManGlobalsSubTab' |
string rfm2.ui.globals.RL_HEADER |
string rfm2.ui.globals.RL_PROC |
string rfm2.ui.globals.RL_PROC_TYPED |
dictionary rfm2.ui.globals.RS_PRESET |