rfm2
22.0
A python-based rewrite of RenderMan for Maya
|
Functions | |
def | oslc |
def | load_src_from_disk |
def | compile_source |
def | refresh_ui |
def | load_shader |
def | update_pxr_osl_descriptions |
Variables | |
string | SRC_NOT_AVAILABLE_MSG = '// Source code not available !' |
string | LAST_ANSWER = 'Write to an edit file' |
Functions used by the PxrOSL node.
def rfm2.ui.osl.compile_source | ( | node | ) |
Compile the osl file to an oso object. 1. Read the file fpath from the 'shadername' attribute. 1. Save the contents of the scriptEditor to the file path. * Ask the user if he wants to overwrite the osl file or use an edit file. * In batch mode, we always default to the edit file. 1. Set the current working dir to the osl file's location. 1. Compile the osl file. 1. Restore the current working dir to it's original location. 1. if an error occurs, print to the script editor and return. 1. warn if the compiled object doesn't have the same name as the source file. 1. Register the new node description.
def rfm2.ui.osl.load_shader | ( | node, | |
fpath | |||
) |
Called by the file dialog and asset browser to initialize a PxrOSL node. Args: - node (str): The PxrOSL node's name - fpath (str): file path of the oso/osl file Raises: - error_type: error_condition
def rfm2.ui.osl.load_src_from_disk | ( | node | ) |
Reload the oso's source (if available) and saves it in the oslCode attribute so it may be displayed in the code editor.
def rfm2.ui.osl.oslc | ( | ) |
Return oslc's full path.
def rfm2.ui.osl.refresh_ui | ( | node | ) |
Use the oso file to build/rebuild the params. We save/restore connections and parameter values to minimize workflow disruption. Args: - node (str): the PxrOSL node's name
def rfm2.ui.osl.update_pxr_osl_descriptions | ( | ) |
Called at the beginning of a render to update all external osl nodes.
string rfm2.ui.osl.LAST_ANSWER = 'Write to an edit file' |
string rfm2.ui.osl.SRC_NOT_AVAILABLE_MSG = '// Source code not available !' |