rfm2  22.0
A python-based rewrite of RenderMan for Maya
rfm2.vp.geo.frustum.Frustum Class Reference
+ Inheritance diagram for rfm2.vp.geo.frustum.Frustum:
+ Collaboration diagram for rfm2.vp.geo.frustum.Frustum:

Public Member Functions

def __init__ (self, jsondict)
 
def is_static (self)
 
def vtx_buffer_count (self)
 
def vtx_buffer (self)
 
def idx_buffer (self, idx_buffer, num_vtx, start_idx, inst_idx)
 
def opacity (self)
 
def instance_enabled (self, instance_idx)
 
def set_input_params (self, obj, **kwargs)
 
- Public Member Functions inherited from rfm2.vp.geo.base.Vp2GeometryBase
def defaulted_value (self, name, default_val)
 
def instance_draw_method (self, instance_idx)
 
def instance_display_mode (self, instance_idx)
 
def instance_vp2_primitive (self, instance_idx)
 
def get_input_params (self)
 
def vtx_buffer (self, **kwargs)
 
def has_uvs (self)
 
def uv_buffer (self)
 
def color_buffer (self)
 

Public Attributes

 base_shape
 
 angle
 
 softness
 
 depth
 
- Public Attributes inherited from rfm2.vp.geo.base.Vp2GeometryBase
 id
 
 textured
 
 num_instances
 
 inst_display_mode
 
 inst_draw_method
 
 inst_index_buffer
 
 inst_vp_shader
 
 method
 
 kwargs
 
 is_deforming_when_transformed
 

Constructor & Destructor Documentation

◆ __init__()

def rfm2.vp.geo.frustum.Frustum.__init__ (   self,
  jsondict 
)

Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.

Member Function Documentation

◆ idx_buffer()

def rfm2.vp.geo.frustum.Frustum.idx_buffer (   self,
  idx_buffer,
  num_vtx,
  start_idx,
  inst_idx 
)
Fill the provided index buffer to draw the shape.

Args:
- idx_buffer (omr.MIndexBuffer): un-allocated storage for our result.
- num_vtx (int): The total number of vertices in the VBO.
- startIdx (int): the index of our first vtx in the VBO
- item_idx (int): 0 = outer frustum, 1 = inner frustum, 2 = frustum edges

Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.

◆ instance_enabled()

def rfm2.vp.geo.frustum.Frustum.instance_enabled (   self,
  instance_idx 
)
Return the enable state of the instance/MRenderItem, potentially
taking named params into account.

Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.

◆ is_static()

def rfm2.vp.geo.frustum.Frustum.is_static (   self)
Tells the vp code if the geometry is static or deforming, like a spot
light frustum for example

Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.

◆ opacity()

def rfm2.vp.geo.frustum.Frustum.opacity (   self)
Returns the opacity for that shape.

Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.

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◆ set_input_params()

def rfm2.vp.geo.frustum.Frustum.set_input_params (   self,
  obj,
**  kwargs 
)
Update internal input param values using kwargs.

Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.

◆ vtx_buffer()

def rfm2.vp.geo.frustum.Frustum.vtx_buffer (   self)
Return a list of vertices (list) in local space.

Use the vtx_list (the original light shape) to build the outer coneAngle
at the specified depth.
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◆ vtx_buffer_count()

def rfm2.vp.geo.frustum.Frustum.vtx_buffer_count (   self)
Return the number of vertices in this buffer.

Reimplemented from rfm2.vp.geo.base.Vp2GeometryBase.

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Member Data Documentation

◆ angle

rfm2.vp.geo.frustum.Frustum.angle

◆ base_shape

rfm2.vp.geo.frustum.Frustum.base_shape

◆ depth

rfm2.vp.geo.frustum.Frustum.depth

◆ softness

rfm2.vp.geo.frustum.Frustum.softness

The documentation for this class was generated from the following file: