RenderManAPI
24.0
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EvaluateSamples Given surface information, q, and ray hit information on this light source wo, distance, and the parametric coordinates u,v evaluate the bxdf associated with the light's contribution and return the pdfDirect value. More...
#include <RixLight.h>
Public Attributes | |
float & | pdfDirect |
bool const | isBidirectional |
float & | pdfEmit |
float & | pdfEmitDirection |
float & | solidAngleToArea |
RtColorRGB | diffuseColor |
RtColorRGB | specularColor |
RtNormal3 & | normal |
EvaluateSamples Given surface information, q, and ray hit information on this light source wo, distance, and the parametric coordinates u,v evaluate the bxdf associated with the light's contribution and return the pdfDirect value.
The passed in matrix transforms from the light's local space to that of the shaded point.
RtColorRGB RixLight::EvaluateSamplesResults::diffuseColor |
bool const RixLight::EvaluateSamplesResults::isBidirectional |
RtNormal3& RixLight::EvaluateSamplesResults::normal |
float& RixLight::EvaluateSamplesResults::pdfDirect |
float& RixLight::EvaluateSamplesResults::pdfEmit |
float& RixLight::EvaluateSamplesResults::pdfEmitDirection |
float& RixLight::EvaluateSamplesResults::solidAngleToArea |
RtColorRGB RixLight::EvaluateSamplesResults::specularColor |