RenderManAPI  24.0
RixLight::GenerateSamplesResults Struct Reference

GenerateSamples() Generate samples, using data from the RixLightContext object: More...

#include <RixLight.h>

Public Attributes

int & patchIndex
 
RtFloat3UVW
 
RtVector3direction
 
float & distance
 
float & pdfDirect
 
bool const isBidirectional
 
float & pdfEmit
 
float & pdfEmitDirection
 
float & solidAngleToArea
 
RtColorRGB diffuseColor
 
RtColorRGB specularColor
 
RtNormal3normal
 

Detailed Description

GenerateSamples() Generate samples, using data from the RixLightContext object:

  • random numbers are provided by GetSample2D()
  • surface information of the shading point
  • matrix to transform from the light's local space to the space of the shaded point The light must set all members of the result struct, else the sample is considered invalid.

Member Data Documentation

◆ diffuseColor

RtColorRGB RixLight::GenerateSamplesResults::diffuseColor

◆ direction

RtVector3& RixLight::GenerateSamplesResults::direction

◆ distance

float& RixLight::GenerateSamplesResults::distance

◆ isBidirectional

bool const RixLight::GenerateSamplesResults::isBidirectional

◆ normal

RtNormal3& RixLight::GenerateSamplesResults::normal

◆ patchIndex

int& RixLight::GenerateSamplesResults::patchIndex

◆ pdfDirect

float& RixLight::GenerateSamplesResults::pdfDirect

◆ pdfEmit

float& RixLight::GenerateSamplesResults::pdfEmit

◆ pdfEmitDirection

float& RixLight::GenerateSamplesResults::pdfEmitDirection

◆ solidAngleToArea

float& RixLight::GenerateSamplesResults::solidAngleToArea

◆ specularColor

RtColorRGB RixLight::GenerateSamplesResults::specularColor

◆ UVW

RtFloat3& RixLight::GenerateSamplesResults::UVW

The documentation for this struct was generated from the following file: