rfm2  22.0
A python-based rewrite of RenderMan for Maya
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rfm2.ui.rlf_editor Namespace Reference

Classes

class  PayloadContextualMenu
 
class  IconToggleDelegate
 
class  MaterialListModel
 
class  MaterialCompleter
 
class  PayloadDelegate
 
class  ExpressionDelegate
 
class  RlfDataModel
 
class  RlfHHeader
 
class  RlfVHeader
 
class  RlfTable
 
class  RLFEditor
 

Functions

def build_ui
 
def close_editor
 
def show
 
def last_vis_state
 
def load
 
def register
 
def unregister
 

Variables

string EDITOR_NAME = 'RlfEditorControl'
 
 EDITOR = None
 
string PREF_VIS = 'rfmRlfEditorVis'
 
tuple RFM_LOADED = cfg()
 
int IDX_TOGGLE = 0
 
int IDX_FLOW = 1
 
int IDX_PAYLD = 2
 
int IDX_TYPE = 3
 
int IDX_EXPR = 4
 
int IDX_NOTE = 5
 

Detailed Description

RLF Editor panel for Maya.

Function Documentation

def rfm2.ui.rlf_editor.build_ui (   args,
  kwargs 
)
def rfm2.ui.rlf_editor.close_editor ( )
def rfm2.ui.rlf_editor.last_vis_state ( )

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def rfm2.ui.rlf_editor.load ( )

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def rfm2.ui.rlf_editor.register ( )

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def rfm2.ui.rlf_editor.show ( )

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def rfm2.ui.rlf_editor.unregister ( )

Variable Documentation

rfm2.ui.rlf_editor.EDITOR = None
string rfm2.ui.rlf_editor.EDITOR_NAME = 'RlfEditorControl'
int rfm2.ui.rlf_editor.IDX_EXPR = 4
int rfm2.ui.rlf_editor.IDX_FLOW = 1
int rfm2.ui.rlf_editor.IDX_NOTE = 5
int rfm2.ui.rlf_editor.IDX_PAYLD = 2
int rfm2.ui.rlf_editor.IDX_TOGGLE = 0
int rfm2.ui.rlf_editor.IDX_TYPE = 3
string rfm2.ui.rlf_editor.PREF_VIS = 'rfmRlfEditorVis'
tuple rfm2.ui.rlf_editor.RFM_LOADED = cfg()