rfm2  22.0
A python-based rewrite of RenderMan for Maya
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rfm2.ui.rlf_editor.RLFEditor Class Reference
+ Inheritance diagram for rfm2.ui.rlf_editor.RLFEditor:
+ Collaboration diagram for rfm2.ui.rlf_editor.RLFEditor:

Public Member Functions

def __init__
 
def update_buttons_state
 
def focusOutEvent
 
def add_new_rule
 
def delete_selected_rule
 
def load_scene_data
 
def save_scene_data
 
def save_to_disk
 
def load_from_disk
 

Public Attributes

 lyt
 
 blyt
 
 add_button
 
 del_button
 
 dup_button
 
 load_button
 
 save_button
 
 table
 

Constructor & Destructor Documentation

def rfm2.ui.rlf_editor.RLFEditor.__init__ (   self,
  kwargs 
)

Member Function Documentation

def rfm2.ui.rlf_editor.RLFEditor.add_new_rule (   self)
def rfm2.ui.rlf_editor.RLFEditor.delete_selected_rule (   self)
def rfm2.ui.rlf_editor.RLFEditor.focusOutEvent (   self,
  event 
)

+ Here is the call graph for this function:

def rfm2.ui.rlf_editor.RLFEditor.load_from_disk (   self,
  filepath = None 
)
def rfm2.ui.rlf_editor.RLFEditor.load_scene_data (   self)
Loads the JSON string from rmanGlobals.rlfData and pass it to the
table.set_rlf_data() func.
def rfm2.ui.rlf_editor.RLFEditor.save_scene_data (   self)

+ Here is the caller graph for this function:

def rfm2.ui.rlf_editor.RLFEditor.save_to_disk (   self,
  filepath = None 
)
def rfm2.ui.rlf_editor.RLFEditor.update_buttons_state (   self,
  args 
)

Member Data Documentation

rfm2.ui.rlf_editor.RLFEditor.add_button
rfm2.ui.rlf_editor.RLFEditor.blyt
rfm2.ui.rlf_editor.RLFEditor.del_button
rfm2.ui.rlf_editor.RLFEditor.dup_button
rfm2.ui.rlf_editor.RLFEditor.load_button
rfm2.ui.rlf_editor.RLFEditor.lyt
rfm2.ui.rlf_editor.RLFEditor.save_button
rfm2.ui.rlf_editor.RLFEditor.table

The documentation for this class was generated from the following file: